Here's a quick demo of the 3D engine that we are using to power our flash-based 3D modeler, Hummingbird.
The original logo looked like this:
The new logo, rendered in 3D (as a rough first draft) looks like this:
http://a.viary.com/images/blog/hummingbird3d.swf
Spin it around for a very neat "pop off the screen" illusion.
This is of course, just a glimpse at the rendering engine itself, and does not show off it's ability to render real-time lighting or animation. Maybe we'll show that off next :)
Update! (7/5/2007 at 11:10:00 AM) Peter Kapelyan was kind enough to provide us with a higher resolution, animated hummingbird model.
Next Post: Another Hummingbird demo: materials revealed
Previous Post: CNet's Webware writes up Aviary
Subscribe to Aviary Blogs
Comments
Posted by tiffany co jewelry on 2010-01-04 02:15:08
It was the day of the big sale. Rumors of the sale (and some advertising in the local paper) were the main reason for the long line that formed by 8:30, the store's opening time, in front of the store.
Posted by evden eve nakliyat on 2010-03-03 09:07:27
with one word great. study can not be described. I admired this work.. beatifull
Posted by replica watches on 2010-03-04 01:53:03
Whoa! I am looking forward for the next updates of your awesome worship. It would be great if you have other great things just like this. I really love it. Thanks!
Posted by rolex watches on 2010-03-07 23:53:33
Whoa! I am looking forward for the next updates of your awesome worship. It would be great if you have other great things just like this. I really love it. Thanks!
Posted by Fruit & Plant Weight Loss Capsules on 2010-03-18 04:44:02
good post! thank you very much!
Try Out Aviary»
Aviary is a powerful suite of browser-based design tools for people who create. Head on over to the Aviary homepage to try the applications out and learn more. It's free to try our tools or sign up!


Posted by Salik on 2008-03-30 02:22:37
It's cool, but I'm assuming this is just intended for very lightweight hobbyist type modelling purposes? It seems like using the flash based rendering basically restricts you to software rendering -- which is extremely slow for high resolution meshes/modelling that almost anyone doing non-realtime does. Also in addition to the flash engine for realtime editing what is your image rendering engine like?